The news of singleplayer campaign in the new Star Wars: Battlefront II was welcomed by many, as fans are convinced that the rich universe of the series allows the development of a rather big story that is independent of online games.

The problem now is that while such a campaign really will have, its length definitely does not fall within a “fairly large”. According to David Robillard, studio producer at EA Motive, who spoke with Australian Press Start gamers can expect somewhere between five to eight hours singleplayer gameplay, something similar to a lot of multiplayer focused FPS games.

“…we thought that around 5-7, maybe 8 hours is probably a good amount of time…we wanted to stay very driven towards the Star Wars fantasy that the players are going to experience and not have it be drawn out”

At first glance, this is less even than the modest campaigns that games of this genre have. Even the previous Star Wars: Battlefront titles featured pretty epic interstellar stories. With this, EA has the complex task of compensating for quantity with quality.

At the same time, the publisher has confirmed that it also does not disable the Nintendo Switch port of the shooter. “This is something we will think about if we see enough opportunities,” the company said.

https://i0.wp.com/szlifestyle.com/sz/wp-content/uploads/2017/10/Star-Wars-Battlefront2.jpg?fit=1280%2C720https://i0.wp.com/szlifestyle.com/sz/wp-content/uploads/2017/10/Star-Wars-Battlefront2.jpg?resize=180%2C150Martin JonesGAMINGEA Games,games,Star WarsThe news of singleplayer campaign in the new Star Wars: Battlefront II was welcomed by many, as fans are convinced that the rich universe of the series allows the development of a rather big story that is independent of online games. The problem now is that while such a campaign...