Mass Effect: Andromeda for the first time without locked framerate for PC for the upcoming Mass Effect: Andromeda. This will allow PC gamers to use the full capacity of their systems by not lock frames per second with predetermined value.

In comparison, the original Mass Effect trilogy, which worked with a modified version of the Unreal 3 engine frames per second were locked in default of 62. Then the players had to edit some commands in the .ini file to remove the restriction. Obviously this is no longer a problem in Mass Effect: Andromeda.

Unfortunately, the studio BioWare announced that mulitpleyar component of the game will be limited to the respective platform. This means that each version of the game for – PC, PS4 and XBOX One – can only be played by gamers of the same system. Mass Effect: Andromeda for all the three platforms will be released on March 21.

https://i0.wp.com/szlifestyle.com/sz/wp-content/uploads/2017/02/Mass-Effect-Andromeda.jpg?fit=720%2C405https://i0.wp.com/szlifestyle.com/sz/wp-content/uploads/2017/02/Mass-Effect-Andromeda.jpg?resize=180%2C150Richard D.GAMINGBioWare,games,Mass Effect,PC,PlayStation 4,PS4,Xbox,Xbox OneMass Effect: Andromeda for the first time without locked framerate for PC for the upcoming Mass Effect: Andromeda. This will allow PC gamers to use the full capacity of their systems by not lock frames per second with predetermined value. In comparison, the original Mass Effect trilogy, which worked with a modified...