The year is 2032 and the place San Angeles metropolis, bringing the territory from Los Angeles to San Diego. People are driving autonomous electromobile, using tablets with voice assistants, all harmful to health is prohibited, including physical contact. Accordingly, sex is done only through virtual reality, and children – through IVF technology. The scenario is science fiction film “Destroyer” from 1993 with Sylvester Stallone and Sandra Bullock. But every year the technology it gradually “come alive” in real life. Tablets are part of everyday life for many people, the voice assistant gradually try to enter widespread use and development of autonomous cars run at full charge. May soon another element of the film to realize – virtual reality.

Technology companies began to show more and more new models that will soon reach the general public. And the idea of ​​sex in such an environment can also not be so distant.

The second wave

Until last year to VR headsets were still in the form of prototypes, and only a few companies and technology enthusiasts. By the end of this year and early next year, will appear first mass market more serious standing models.

Within a week held two major technological developments – Mobile World Congress (MWC) in Barcelona and the Conference of game developers (GDC) in San Francisco. In common – the key role of virtual reality goggles. First in Barcelona Samsung showed renewed device Gear VR, which works with the company’s new flagship Galaxy S6. The glasses use technology Oculus Rift.

Game of the conference Sony does demonstrate for the first time the broader capabilities of its previously secret project Morpheus. These are glasses virtual reality with functions similar to Gear VR. Japanese company using computational power of the PlayStation 4 to create a more realistic gaming experience.

While Gear VR and Morpheus simply plug the phone that turns into a device for virtual reality, Taiwanese manufacturer HTC showed far more complex technological product. The company surprised everyone with the debut of model glasses virtual reality Vive. They have also been the main focus during the exhibition game in San Francisco, as are a joint project with the developer of games Valve. Unlike other models of high-tech sensors Vive allow the glasses to enjoy on the go. Special sensors monitor the direction of movement within the space of 20 sq.m. Furthermore, the device can be used completely independent because it does not require a combination with another device such as a smartphone or console to run.

The first version of Gear VR cost about $200 and the new no exact price. There is still no information on what price to sell the other two pairs of glasses. Morpheus is expected to Sony and Vive the HTC to enter the market late this year or early next year.

One market – two approaches

While consumers and especially gamers happily rubbing their hands in anticipation of the new devices, their potential may be greater than people imagine. In fact the first indications that the segment may be a market for billions came last year after Facebook acquired a developer of virtual reality glasses Oculus Rift against 3 billion. Dollars. After the premiere in San Francisco and Barcelona speculation that Google has a team of engineers specializing entirely in the development of a special version of the mobile platform Android, designed for such devices. Internet giant actually already has investments in similar field. Last year invested 500 million. Dollars MagicLeap – company that develops augmented reality glasses. This is a technology that superimposes digital images on the existing environment. The approach is different, as virtual reality devices rely on a solid display that surrounds the eyes of consumers. Microsoft also develops augmented reality glasses that presented in the beginning of the year – the project HoloLens.

Weapon for wide application

Most of the devices are oriented gaming industry. Therefore, in most projects involved companies in this industry – Sony and Valve. But it is very likely that the application of virtual reality can not be limited to computer games, but can extend to other segments of the entertainment business. In cinema can create panoramic movies to replace the current 3D effects such glasses will allow viewers to literally look around what’s happening around the protagonist. The same effect can be achieved and a music concert.
And technology, albeit limited, is already used in practice in healthcare. One way is the use of virtual reality for the therapy of patients suffering from mental disease or have strong phobias. Controlled digital environment allows doctors to subject patients to different simulations and thus to help them overcome their problems. Virtual reality can also be used to train surgeons – first operations to be performed digitally.

The technology can be used in the automotive industry. By glasses Oculus Rift Ford as allow users to explore a model inside and “experience” the feeling what it is to drive a car. Audi and Toyota are also planning similar services. US military for years using different simulators to train fighters and professionals, which are especially important in the preparation of pilots stealth fighter F-35 and F-22.

The list of applications goes on – from developing and even digital construction of helicopter gunships in virtual training students to digital tourist “cruises”.
An interesting angle is the use of virtual reality to better news coverage. The ability of the technology to produce the best possible whole environment will allow journalists much better and reliably transmit the information to the audience, as did try to cover “all angles”.

Matter of perception

A key moment in the development of virtual reality and the realization of this market will be how consumers perceive it. A major problem of 3D glasses in the film industry is that some users can not perceive better three-dimensional images – they tease them, hurt them head and others. Virtual reality play much more directly with our senses and therefore the reaction of the brain of individuals will be crucial. Very revealing is the story of Nathan Grayson of gaming blog Kotaku. Along testing Gear VR glasses Samsung’s offered him to try and … porn simulation. Her things were very close to reality – so that Grayson felt quite uncomfortable. Just like his brain reacted to the digital environment. But then he met another man tried the simulation, which was ecstatic. Namely the difference in the perception of different people in content that plays with maximum senses will tell whether the technology will be able to have mass.

But there was such a shock and the first film show more than a century. When it is shown a short film in which a train is approaching opposite viewers. At the time it was something unprecedented and most people panicked because I thought that the train will really run over them. A similar effect in virtual reality. Which does not mean that the technology will surely fail – though cinema is among the most common and entertainment today. R.TECH NEWSTechnologyThe year is 2032 and the place San Angeles metropolis, bringing the territory from Los Angeles to San Diego. People are driving autonomous electromobile, using tablets with voice assistants, all harmful to health is prohibited, including physical contact. Accordingly, sex is done only through virtual reality, and children -...